![ironfell not working ironfell not working](http://i.ytimg.com/vi/vZkAqrjgzVE/maxresdefault.jpg)
![ironfell not working ironfell not working](https://forum.cfx.re/uploads/default/original/4X/2/2/8/2282e8f29812e3a14a08f0ff5a7a469713f9ec35.jpeg)
Its not an accident that elsewhere in the novel the PoV Sister of Silence dismisses the High Lords as idiots, because the concierges view is not intended to be the definitive canonical take. Its a man whose entire life as been spent as, essentially, a concierge to the lords. Hopefully they’ll release a direct screenshot, but even as just a quicky camera shot, it looks real good. That is not a Custodes talking about the competence of the High Lords.
#Ironfell not working full
Literally just a photo of the game running on a 3DS, it looks crisp and features an environment full of detail. The first screenshot of the game was released today, which shows how beautiful the game looks. The way I see it is, there are only two primary objectives in this Ironfell universe. The reason it isn’t balanced is because the game does not have enough depth, I’m not talking about size, I mean depth. Not much is yet known about the game, other than that it’s a third-person shooter. The problems lately stemmed from an imbalance between players who are active and players who are inactive. Now the studio is looking to do the same for yet another platform (although hopefully with great gameplay), with IronFall coming soon to the 3DS. The gameplay is generally not the most refined, but the games tend to push the limits of the hardware. The studio has developed games like Cop the Recruit, DRIV3R (GBA), Asterix and Obelix XXL, Wacky Races and many more. While neither VD-dev or their games instantly spring to mind when recalling the most memorable handheld games, they’ve consistently made some of the best looking of the past twenty years.